The Virtues of a UX Professional
– posted March 11th, 2010 by Colman Walsh Comments (10)
UX professionals can be an egotistical lot. We like to think that only certain people with certain qualities can do what we do. Not everybody has the right stuff to fly to the moon or storm the beaches at Normandy. And in a similar way (sort of) not everybody has what it takes to create great user experiences.
But what exactly are these qualities? What is the magical blend of skills and temperament necessary to be a great UX designer? While not claiming to be a great (or even a merely competent) UX professional, I do feel I have been around long enough to note the desired qualities of greatness. And in the time-honoured fashion of our profession, I have sought to tabulate these qualities using a heuristic framework.
I’ve also borrowed a few ideas from the ancient Greeks (plagiarism being another time-honoured practice of our trade). Aristotle, the great philosopher, believed that a person needed certain character traits (or “Virtues”) in order to live a good life. These virtues included courage, truthfulness, generosity and humour. Having the right amount of a particular virtue was important. Having too much courage, for example, could make you rash or foolhardy; while too little would make you a coward. Having just the right amount was known as the “Golden Mean“.
My UX Professional Virtues Framework™ is laid out below. Either side of the Golden Mean are the excessive and defective qualities for each virtue. I’ve tried to avoid general virtues like reliability or honesty, as these are necessary for almost every profession. Instead I tried to focus on character traits specific to our field.
Needless to say, there aren’t too many UX designers who have the right amount of all the virtues all the time. Aristotle believed that attaining the Golden Mean was a lifetime’s work. The same applies to us humble UX designers of limited talents: we may never be perfect, but we have something to aim for. As the Greeks supposedly used to say (in Latin): Citius, Altius, Fortius!
The virtues of a good UX designer:
| Too little | The Golden Mean | Too much |
|---|---|---|
| Muddled. Will create as many problems as you solve. | Clarity | Is it possible to be too clear? |
| Remote, distant. Unlikely to truly understand either your clients or their customers. | Empathy | A bleeding heart. Will try and please everybody. |
| Pushover. Will acquiesce to client demands under slightest pressure | Integrity: you believe in what you do and will stand up for it | Prima donna. The Michelangelo of UX design. No client, customer or colleague must interfere with your singular vision. |
| A dullard. Perhaps you should consider project management. | Creativity: as well as problem-solving skills, you should have a certain amount of design flair | Unrealistic, an artist |
| Unrealistic, an artist | Practical | Lacking nuance. Project management material. |
| Charlatan | Passion: you need to care about UX design because you’ll be defending it every day | Zealot |
| Sloppy. Will forget important details and somebody will pay for it later. | Detailed | Not possible. You must be a detail freak. |
| Ponderous, a ditherer. Your project manager will hate you. | Decisive: you consider all the angles and then you make a decision | Rash. You’ll make a decision but you won’t really know why. |
| Clients will hate you | Flexibility: the ability to give and take, to keep clients happy without compromising on quality | Clients will love you (but won’t respect you) |
| Clients and colleagues will feel the heat of your frustration. Nobody will enjoy working with you. | Patience: not everybody shares your brilliance. You must be kind to slow learners and clients who “just don’t get it”. | Not possible. Patience, after all, is a virtue. |
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10 comments so far
1. Paul May on Mar 11th, 2010 - 13:46
“UX professionals can be an egotistical lot. We like to think that only certain people with certain qualities can do what we do.”
Yes, humans can be egotistical. No, I don’t think everybody involved in crafting user experiences thinks that only certain types of people can do what “we” do - that’s a generalisation. I think any job is done best by a person with a complimentary set of skills and attitudes - that’s not egotistical, that’s just common sense.
“A dullard. Perhaps you should consider project management” and “Lacking nuance. Project management material.” are silly statements. There is value in good project management that organises and energises a team, knows when it’s time to move forward from divergence to convergence, identifies and assesses risks, keeps obstacles out of the team’s way, and you know - remembers to invoice the client. You’re hiring PMs right now?
On detail: “Not possible. You must be a detail freak.” - is just not true. The “golden mean” is sufficient detail to achieve your aim, and no more. There comes a point when more detail is bad and when stopping, reflecting is the appropriate course of action.
Integrity is not believing something and standing up for it, defending it. Integrity is being humble enough to admit you don’t have all the answers, doing your best to solve problems, working with others in a fair and honest manner.
If I was to list some of the virtues of a good UX professional - a researcher, strategist, designer; whatever flavour you’re having yourself they’d be:
Humility - understanding that UX begins with the admission that the most valuable problems lie outside of a project team, and that value lies in innovating around the unrealised needs of other people, that they are the people who will ultimately decide what you do - and whether its successful.
Empathy - the ability to identify and engage with a person’s needs at a practical and emotional level so that you can take steps to meet that need, and are predisposed to make good decisions when confronted with choices. Also, the ability to leave their needs behind when necessary; at the end of the project or engagement.
Communication - the ability to work alongside others to solve complex problems, to truly listen to others’ point of view, to disagree and be able to explain your point of view, to articulate yourself (what I did, why, to what effect) to treat the client as a member of your team and not the enemy.
Practicality - the ability to recognise when a problem has been solved sufficiently well to test, learn, iterate, move on.
And many, many more “virtues” that lead to good outcomes and good working environments.
2. Colman Walsh on Mar 11th, 2010 - 14:51
Thanks for your post Paul. Gosh, I didn’t expect anyone to take me quite so seriously! Apologies for the silly statements, as I was making a (possibly vain) attempt at being a little tongue-in-cheek.
That said, I couldn’t agree more with all your statements. I must amend the list accordingly.
And by the way, I’m a project manager.
3. Des on Mar 11th, 2010 - 14:57
Nice post Colman, equal parts insightful and provocative.
4. Paul May on Mar 11th, 2010 - 15:13
I take you seriously because you’re writing for the blog of a leading user experience company; what you say carries weight…know what I mean? Nice article, nice discussion to have.
5. KTdesigner on Mar 17th, 2010 - 00:28
Nice article. As I read the table I’m imagining pretty visual graphs (or infographics) of the balances
What does that say about me? doh! But seriously, this is valuable insight, and helpful to me at the present time. Thanks Colman.
6. User Experience, Usability and Design links for March 17th | BlobFisk.com on Mar 17th, 2010 - 13:04
[...] The Virtues of a UX ProfessionalUX professionals can be an egotistical lot. We like to think that only certain people with certain qualities can do what we do. Not everybody has the right stuff to fly to the moon or storm the beaches at Normandy. And in a similar way (sort of) not everybody has what it takes to create great user experiences. [...]
7. Ned on Mar 28th, 2010 - 09:09
Some fair comments but nothing about leadership? In my mind it’s one of the most important dimensions. If you’re creating something, particularly where there’s an element of subjectivity, then the ability to lead/persuade it vital.
8. Юзабилити дайджест 7 | Юзабилити, дизайн и проектирование. on Mar 30th, 2010 - 10:10
[...] Честноты UX профессионалов. UX профессионалы могут быть очень самовлюбленными. Нам нравиться думать, что только определенный тип людей с определенными качествами может делать то, что делаем мы. Не все могут полететь на луну или штурмовать берега Нормандии. Точно так же не все могут быть хорошими ux дизайнерами. Какие же качества необходимы для хорошего ux дизайнера? [...]
9. Colman on Mar 30th, 2010 - 10:21
Great point, Ned. Leadership should definitely be on the list. Many projects get bogged down because of competing, subjective views of the world. Being able to step above it all, and get a positive decision made is a real virtue.
10. Abel on Apr 28th, 2010 - 02:02
I absolutely love your table.. I htink that really captures the qualities of a good interface designer perfectly.